AI Insights · Timothy · January 2024
Top 5 Golf Games Performance in Sweden Q4 2023
In Q4 2023, the top 5 golf games in Sweden saw varied performance in downloads, revenue, and active users across a unified platform. Sensor Tower provides detailed insights.
During the fourth quarter of 2023, the top 5 golf games in Sweden exhibited diverse trends in downloads, revenue, and weekly active users on a unified platform. The data, sourced from Sensor Tower, highlights the performance of Golf Battle, Golf Rival - Multiplayer Game, Ultimate Golf!, Golf Clash: Play With Friends, and WGT Golf.
Golf Battle by Miniclip.com saw fluctuating revenue, peaking at around $3.4K in mid-October, and ending the quarter at about $1.4K. Downloads experienced a peak of nearly 3K in early October, with a low of approximately 800 in late November before recovering to 1.9K by the end of December. Weekly active users started at around 19.8K, dipped to 15.4K in late November, and finished the quarter at about 16.5K.
Golf Rival - Multiplayer Game from Zynga Inc. had a notable peak in revenue of about $6.7K in late November, with a general trend of fluctuating between $3.7K and $5.8K for most of the quarter. Downloads saw a significant increase towards the end of the quarter, reaching 1.3K in the last week of December, up from a low of about 225 in mid-November. Weekly active users grew steadily from 4.7K in late September to 6.6K by the end of December.
Ultimate Golf! by Miniclip.com experienced consistent revenue, peaking at around $2.4K in mid-November and ending the quarter at approximately $1.3K. Downloads varied, with a peak of 719 in early November and a low of 97 in mid-December before climbing back to 423 by the end of the quarter. Weekly active users demonstrated a fluctuating pattern, starting at 5.7K in late September and ending at around 5.3K in December.
Golf Clash: Play With Friends by Electronic Arts showed substantial revenue peaks, notably around $25.3K in late November and $24.3K in mid-October. Downloads, however, were relatively low, starting at 539 in late September and dropping to 42 in mid-December before recovering to 203 by the end of December. Weekly active users remained fairly stable, starting at 2.4K and slightly increasing to 2.3K by the quarter's end.
WGT Golf saw modest revenue, peaking at $1K in mid-December and ending the quarter at about $792. Downloads fluctuated modestly, peaking at 208 in early October and ending at 195 in late December. Weekly active users showed a declining trend, starting at 1K in late September and ending at 760 in December.
For more detailed insights and analysis, visit Sensor Tower.